Blog
Novidades da Alama
Os incidentes que resolvemos, as alterações ao serviço e guias para o teu servidor de jogos.
- Knowing what happened on your server without installing five addonsA player says he was banned unfairly, and you were asleep. How a game log, a player file and a replay answer in ten minutes, what the log cannot tell you, and what you owe your players when you keep their names.
- We moved: how Alama changed servers in one Saturday eveningOn 3 October 2026 we moved the website, the shop, the game panel, YAWBDB and our mail to a new machine. Why we did it, how we rehearsed it, the thirty minutes it took, and what changes for you.
- Backups that actually restore: the 3-2-1 rule for a small game communityThree copies, two kinds of storage, one off site, and the step everyone skips: restoring. A practical setup with restic and the Minecraft save commands, for a world you would hate to lose.
- How much RAM does a game server really need? Minecraft, Palworld, Rust, Valheim and moreThe figures the game makers publish, the ones they do not, how to measure what your own server uses, and why more memory is not always the cure for lag.
- How to host a Discord bot 24/7 without babysitting itNode.js or Python, a systemd service that restarts the bot, a token that never touches your code, and logs you can read at 3 a.m. Commands checked against the official docs.
- How to set up a Minecraft Java server properly in 2026Paper, the right Java, honest memory settings, view distance, a whitelist and backups that do not corrupt your world. Every command checked against the official docs.
- Pointing your own domain at a website: A, AAAA, CNAME and TXT, explainedWhat each DNS record does, why a CNAME cannot sit on the bare domain, what "propagation" really is, and how HTTPS certificates get issued once the domain points at you.
- The first 30 minutes on a fresh Ubuntu LTS serverA new VPS is scanned within minutes of going online. Seven steps, in the right order, to make it boring to attack: user, SSH keys, firewall, updates, fail2ban, and what a honeypot teaches.
- Why free game servers get abused, and how a host copes without punishing playersMiners, proxies, phishing pages: anything free and anonymous gets used by someone who is not a player. What the industry has seen, what a host can do at the design level, and what you can do as a customer.
- Two free servers, one proxy operator: what August 2026 taught usTwice in one week, someone used our free offers to run a hidden proxy node. How it worked, how we stopped it, and what it changes.